Sunday, September 30, 2007
There also are three titles coming out this month that should satisfy anyone looking for paleo-fiction. The first, The Sky People by S.M. Stirling, has actually been out for a while but it is now coming out in paperback. The novel is set in an alternate timeline where Venus has been terraformed by aliens and turned into a preserve for Earth's prehistoric species. The Sky People is meant to be a homage to the pulp sci-fi of yesteryear, and it looks fun. You can read more about the title on the publisher's web site. The paperback should be out in bookstores on Oct. 2.
Next up is the comic Neozoic, which is set in a world where the asteroid (or comet) that killed off the dinosaurs missed. Dinosaurs and mammals have evolved side-by-side in an uneasy co-existence. You can read a preview of the comic here and my review here.
Last up is Dinotopia: Journey to Chandara, which was recently reviewed on this site. No need to go into any great detail about this title, since I just finished a Dinotopia week.
It is pretty unusual for so many works of paleo-fiction to be released at the same time, so enjoy it while it lasts.
Friday, September 21, 2007
After many years of searching, artist James Gurney has discovered in a used bookstore a never-before-seen journal by the nineteenth-century explorer Arthur Denison.
Now Professor Denison and his saurian companion, Bix, set out on a perilous journey to the forbidden empire of Chandara. When their personal invitation from the emperor goes missing, they are forced to cross the border penniless and in disguise. Every step of the way, Denison documents in exquisite detail the creatures, characters, and architecture he encounters: a village composed of three ships propped up on end, a fifty-foot-tall Brachiosaurus outfitted for fire fighting, an Allosaurus tending its hatchlings, young pilots air jousting on giant pterosaurs, and a lot more.
The Italian explorer Marco Polo made many hard-to-believe claims about his famous journey to
Dinotopia: Journey to Chandara is essentially a retelling of Marco Polo's travels, but set in the imaginary continent of Dinotopia. The book, the fourth in James Gurney's series, returns to the journal format of the first Dinotopia. Not only is Journey to Chandara the best sequel in the series, in some ways it surpasses that first work.
Journey to Chandara takes place not long after the events of The World Beneath, with the scientist and explorer Arthur Denison anxiously awaiting word about whether he will be allowed passage to the mysterious city. Chandara, we learn, is one of the great centers of Dinotopian civilization, rivaled only by
In many ways, Gurney seems to be trying to recapture the spirit of the first Dinotopia book in Journey to Chandara. Both start with the artist stumbling upon one of Arthur’s forgotten journals, and both share similar images, such as a group of kids running along a beach with a sauropod or a visit to a snow-covered mountaintop temple. The difference here is that Gurney has refined his skills as both an artist and a storyteller. Journey to Chandara combines the first-person narration of first book with the focused storyline of The World Beneath. The characters are not just wandering Dinotopia to see the sights. They have a goal in mind and must undergo hardships to reach that goal. They meet interesting characters along the way and come across several different cultures that parallel real-world civilizations, but with their own twists – my favorite being a group of very anti-Pilgrim Pilgrims.
Of course, Dinotopia is most famous for its dinosaurs, and keeping with the Asian theme of the setting, several species of feathered dinosaurs discovered in the
The production values of the book also are top-notch, with a map of Chandara printed inside of the dust cover, the cover stamped to look like dinosaur hide and the book sporting a cloth bookmark. Sure, these are tiny things, but they make readers feel they got the most out of paying the $30 cover price.
The Dinotopia books are children’s books, but Journey to Chandara has plenty for dinosaur-loving adults as well. This is a book that parents will want to read even when their kids are not around, if just to ogle at the gorgeous illustrations.
- Marco Polo is not the only explorer Gurney is channeling in Journey to Chandara. Part of
’s travels also mirror the real-world adventures of British explorer Sir Richard Francis Burton, particularly his trip to Denison . Mecca
- It is interesting to see how our knowledge of dinosaurs has changed over the series. For example, in The World Beneath, Gurney painted an Oviraptor with scales, but in Journey to Chandara, the dinosaur sports feathers.
- A few Ice Age mammals also make appearances in Journey to Chandara, including one that essentially plays the role of Santa Claus. (Santa Claws, anyone?)
- The Web site ExpandedBooks.com recently posted a preview of the book and an interview with Gurney:
- The official web site www.dinotopia.com has previews of Journey to Chandara as well as ordering information.
- LJay (Dinotopia message board)
Thursday, September 20, 2007
THE STORY OF DINOTOPIA UNFOLDS!
The much-anticipated third book in James Gurney’s Dinotopia series takes us back to Dinotopia’s ancient past, where the empire of Poseidos is about to use its robotic technology to capture the peaceful dinosaurs of Dinotopia. Only Gideon Altaire and his faithful mechanical friend, Fritz, can stop this evil plan. But first they must escape Poseidos and win the trust of the prehistoric creatures.
This dramatic addition to the award-winning Dinotopia series tells a tale of partnership and courage, where humans and animals fight side by side to over the greatest challenge yet to free Dinotopia. As a special bonus, the front cover opens up to reveal an easy-to-learn board game. By detaching the game cards fro the back of the book, players can join Gideon on his adventure, experiencing his crushing setbacks and his high-flying triumphs.My thoughts
If Dinotopia was the equivalent of a novel, then First Flight is the equivalent of a novella. The third book in James Gurney's series is about 100 pages shorter than the others, and as a result, it doesn't quite have room for the epic story it wants to tell.
First Flight is set a few thousand years prior to the events in the first two books, when the human empire of Poseidos was at its height. Poseidos is an island kingdom where advanced technology has replaced biology and its citizens drive around in vehicles shaped like dinosaurs. True dinosaurs are not allowed on the island but are instead confined to Dinotopia, which the empire's leaders are planning to invade.
Gideon Altaire is a young-pilot-in-training who gets kicked out of flight school for being a little too high-minded for his own good. Shortly afterward, he finds a small pterosaur that has injured its wing. Instead of turning the creature over the authorities, Gideon befriends the small animal, who leads him to a group of humans secretly working to protect Dinotopia's saurian inhabitants. The meeting sets off a series of events that will eventually lead to Gideon becoming the first human to fly on the back of a Quetzalcoatlus -- the first skybax rider.
Dinotopia has always been a children's book series, but First Flight is probably the only title in it that was targeted almost exclusively for children. The text is the uncomplicated, third-person narration used in The World Beneath, and the front cover of the book folds out to unveil a children's board game. The final two pages of the book are punch-out cards to be used in the game, and while I understand the reasoning behind that, I've always been a little wary of books that encourage kids to rip up their pages.
The artwork is superb, as usual for Gurney. There are not many dinosaurs in First Flight when compared to the previous two books, but there are plenty of pterosaurs as well as a gang of furry little extinct mammals that play a key role in the plot. (There also is a rather odd-looking mammal-like reptile I had no idea existed until I encountered it in this book.) The main problem is that the art and the scant 60 pages of the book don't leave much room for a story. Readers instead get a CliffsNotes version of a story that moves far too quickly and glosses over many details. It would have been nice to spend more time the odd characters or watch Gideon wrestle with the decision to betray the empire that he has called home, but there simply isn't room.
First Flight is still worth owning if you are a Dintopia fan, given the quality of the art more than makes up the cover price. Kids also will like the book and the simple board game that comes along with it. Just remind them that it's not always cool to tear pages out of a book.Reviews
Wednesday, September 19, 2007
This thrilling tale of high adventure set in the world of James Gurney’s Dinotopia, the extraordinary uncharted island where humans and dinosaurs live in harmony, features all the colorful wonder and wining characters that have won this “land apart from time” millions of fans all over the world.
In all Dinotopia’s countless centuries, rarely has a vessel reached her peaceful shores except as a splintered wreck, until a mighty, storm-swollen breaker hurls the pirate ship Condor beyond the treacherous fangs of the coral reefs that surround the island. When marauding pirates capture a dinosaur family, young skybax pilot Will Denison leads a tiny band of rescuers on a pursuit that takes them into the perilous
A harrowing tale of suspense, courage, and triumphant cooperation between creatures great and small, Dinotopia Lost will be relished by both newcomers to this exotic and magical realm and those who have already made the voyage.
Dinotopia Lost is the first in what became a series of novels set in artist James Gurney’s Dinotopia. Most of the books are for kids, but Dinotopia Lost was written for adults and kids alike.
The plot is pretty simple. A group of scurvy pirates safely land their ship on the coast of
Dinotopia Lost is a decent attempt to tell an old-fashioned adventure story while remaining faithful to the non-violent nature of Gurney’s books. In fact, anyone picking up the novel who has never read the original Dinotopia stories will have no clue about what’s going on. The writing itself is pretty good from a technical standpoint, with Foster knowing how to create colorful descriptions with just a few words. And the pirates are appropriately villainous if a little toothless because of the aforementioned non-violent nature of the setting.
One issue I had with Dinotopia Lost is that plot could've been better paced. The storyline meanders quite a bit, never finding a real focus until midway through the novel when Will launches his rescue mission. The pirates get quite a bit of ink, so much so that for a good part of the novel the heroes are little more than a supporting cast. Still, things pick up once the rescue is underway, and the resolution to the story keeps with the optimistic tone of Gurney’s works.
Dinotopia Lost won’t please anyone approaching it hoping to see realistic depictions of dinosaurs, because like in Gurney’s books, the animals are depicted as smart as humans. But fans the setting should enjoy this fantasy adventure.
- Alan Dean Foster is a prolific writer who has written a number of original works, but he may be best known to the general public for his many movie novelizations, ranging from the original Star Wars to, most recently, Transformers.
- Foster also wrote a sequel, The Hand of Dinotopia, which I haven’t read yet.
Tuesday, September 18, 2007
Hardback cover blurb
The voyage that Arthur Denison and his son, Will, began in Dinotopia now continues in The World Beneath. On the lost island continent where dinosaurs and humans live together in peaceful interdependence, Arthur embarks on a quest into Dinotopia’s deepest mystery that soon becomes a desperate race to keep Dinotopia’s existence unknown to the outside world.
When The World Beneath begins, Professor Denison unveils his new invention, a steam-powered flying machine. Will, a fledgling Skybax pilot, flies his father’s creation over
Though stung by the failure of his machine, Arthur Denison turns his focus to an earlier exploration of ancient caves that yielded artifacts he believes point to a long-lost Dinotopian civilization. The mysterious society seemingly employed a technology beyond any that Arthur has ever encountered. The answer lies in The World Beneath.
Arthur Denison and Bix soon organize an expedition that will include the untrustworthy but resourceful Lee Crabb, and Oriana, a beautiful musician who holds the key to their quest.
While Will flies scouting missions for caravans in the
Full of dramatic illustrations like those that delighted the readers of Dinotopia, this sequel offers another wondrous excursion into this saurian realm. The balance of science and nature created by James Gurney’s imagination guides us from one wonder to the next… until we stand beside Arthur Denison in contemplation of an ancient marvel called Poseidos.My thoughts
Dinotopia: The World Beneath was the first sequel to the original Dinotopia and Gurney's attempt to answer many of the questions that had been raised in the first book: What did Arthur Denison find when he traveled to The World Beneath? And how did his journal make to the outside world?
Gurney drops the first-person narration of the first book to tell a more traditional and straightforward adventure story in The World Beneath. The book opens with Will test-flying a dragonfly-shaped contraption invented by Arthur only to have it crash into the swirling waters around
Meanwhile, Will is assigned to escort a caravan across the
One thing readers will notice when comparing The World Beneath to Dinotopia is that Gurney has refined his skills as a paleo-artist. The dinosaurs in the original book were exquisitely detailed, but they are even more so in The World Beneath. There are subtle changes in their appearances that make the creatures even more lifelike, such as detailed skin textures. Also, people who like their dinosaurs big and ferocious will be happy to see that the carnivorous dinosaurs play a much larger role this time around.
The focused story may please readers who wished the first book had more of a plot, but I believe something was lost in Gurney's decision to replace the first-person journal entries of Dinotopia with the third-person narration of The World Beneath. The narrative format of the first book allowed readers to connect with the setting at a more personal level -- you felt as if you were traveling with Arthur as he made his way across Dinotopia. The world seemed more real because you could fool yourself into believing this really was a journal written by someone who lived in a lost world of dinosaurs. Also, Will's inclusion in the story seems almost an afterthought, which is a shame after spending so much time with him in the first book.
These are small complaints, however. The artwork more than makes up for any shortcomings in the text, and expedition to The World Beneath manages to capture much of the whimsy of Jules Verne's Journey to the Center of the Earth. You will once again be left waiting for a return visit to Dinotopia after you have finished with The World Beneath.Trivia
- The World Beneath plays a central role in the 2002 Dinotopia miniseries.
- Two real paleontologists who helped with the research for Dinotopia are honored in The World Beneath. Ralph Chapman of the Smithsonian has an island named after him on page 45. Michael Brett-Surman is portrayed as the grinning bearded sea scavenger on page 40.
- “Stinktooth” the Giganotosaurus is the first reconstruction of the new giant carnivore recently found in Patagonia. Gurney met the discoverer Rodolfo Coria just weeks after he uncovered the first fossil. Coria graciously allowed Gurney to include the dinosaur in the new Dinotopia book, provided the publication date followed that of Coria’s scientific paper. It did by just a couple weeks.
Monday, September 17, 2007
In 1860, when extensive uncharted territories covered a respectable portion of the globe, biologist Arthur Denison and his young son, Will, set out on a Darwinian voyage of exploration.
Somewhere on the expedition, Professor Denison and Will disappeared. Neither they nor anyone from their ship were heard from again – until very recently. It now appears that, through the kindly intervention of dolphins, they were transported to the lost
The exciting, often spectacular, adventures of the Denisons in Dinotopia are chronicled here by the Professor. As a trained professional observer of the world’s flora and fauna, he recorded his experiences in meticulous detail; otherwise it would be difficult to believe the astonishing discoveries he documented. His artistic skills allow the rich tapestry of Dinotopia life to emerge with graphic impact. He presents clearly the marvels of architecture designed for 50-ton organisms – aquatic cities, water-parks, treetowns, and other wonders both natural and dinosaur/man-made.
Professor Denison details aspects of daily life, too: parades and celebrations, sports (some quite risky!), and foods. He tells of sleeping quarters suspended from trees; hatcheries (where dinosaurs tend dinosaur young) and playparks (where dinosaurs tend human young); and modes of transportation, including air travel on Quetzalcoatlus, known locally as Skybax. In short, he shows Dinotopia to be a marvelously fascinating place, offering adventure and excitement, as well as an extraordinary opportunity to gain insight into our own world and time from the Dinotopian point of view.
The word "Dinotopia" literally translates to "terrible place," but as envisioned by artist and writer James Gurney, it isn't such a bad place to visit.
The story begins with Gurney stumbling upon an obscure journal written by an equally obscure 19th century explorer, Arthur Denison. The book that readers hold is a copy of that journal, which records Arthur's travels in Dinotopia, a lost continent where dinosaurs and humans live together in peace, with a few exceptions.
Arthur is traveling by sea with his young son Will when their vessel is shipwrecked in a storm. The two are saved by friendly dolphins, who carry the father and son to a sandy beach. The discovery of a large footprint in the sand is their first clue that something strange is going on. Not long after, a bizarre-looking reptile come walking out of the underbrush, and Arthur, in a panic, throws a large stone at it and injures it. Arthur and Will are immediately surrounded by a group of dinosaurs, but instead of being trampled or eaten, they are surprised when a young girl appears and talks to the beasts. It turns out that dinosaurs are not only still alive, they're as intelligent as humans.
So begins a years-long journey across Dinotopia, which Arthur meticulously records with paintings and writings in his journal. At the same time Will makes his own journey into manhood, training to become one of Dinotopia's most celebrated residents -- a skybax rider.
I admit my first reaction to the book was mild disappointment because I was assuming Dinotopia was a place where humans lived beside wild dinosaurs and not the intelligent beasts that populate the Gurney's world. However, that disappointment soon disappeared and I quickly got caught up in the fantasy. What makes Dinotopia an outstanding work of fiction is the art. It is incredibly detailed, from the anatomy of the dinosaurs to the architecture to the often bizarre clothing worn by Dinotopia's residents. It's as if Gurney painted each of his scenes from real life rather than from his fertile imagination, and a reader can easily loose track of time scanning for details in many of the paintings.
The book itself really doesn't have much in the way of plot. The character of Arthur is largely just the vehicle readers use to explore Dinotopia, experiencing the world through his eyes and ears. Will's story is more fleshed out as he grows to manhood, falls in love and pursues his dream of becoming a skybax rider. Some readers may bemoan the lack of a focused story with a beginning, middle and end, but the journal format Gurney uses works quite well because it allows readers to explore the setting at a level that would have not been possible with a more traditional plot.
Dinotopia ends with many of the questions raised throughout the book left unanswered. It is clear that Gurney meant the book to be the first in a series. While the ending may feel like a bit of an anti-climax, you will have had so much fun making the journey, you won't mind returning again.Trivia
- Dinotopia was adapted into a three-part miniseries and a short-lived television show in 2002. The series is set several years after the books, but references to Gurney's works are found throughout the show.
- There also have been at least three video games adapted from the series: A PC game titled Dinotopia: Living the Adventure; an Xbox game titled Dinotopia: The Sunstone Odyssey; and a Gameboy Advance game called Dinotopia: The Timestone Pirates.
- The official web site is Dinotopia.com
- The Code of Dinotopia, found on page 77 of Dinotopia begins with the saying: “Survival of all or none,” and is followed by 10 other lines. If you look at the first letters of each of those sentences and read down, they spell out another line: “SOW GOOD SEED.”
- The dinosaur and the human in charge of the library are named “Enit” and “Nallab.” If you spell their names backwards, you get “Ballantine.” Ian Ballantine, who served as the model for Nallab, was the publisher who encouraged James Gurney to write the book.
- The Dinotopian footprint alphabet was inspired by cuneiform writing from ancient Babylon. The idea developed from actual reports that early explorers mistook the impressions in clay tablets for the footprints of birds.
- In the dinosaur parade scene on page 153, the building says “SAUROPOLIS” in Roman letters rather than in the footprint alphabet. This painting was finished before the alphabet was developed, and the change wasn’t possible.
- On page 24 of Dinotopia, there is a man with white hair named “Orchardwine” seated at the head of the table. His face is modeled after Sir Richard Owen, the British scientist who came up with the name “Dinosauria.” If you rearrange the letters of “Orchardwine,” they will spell “Richard Owen.
- Dinotopia has been published in 18 languages, including Chinese, where the word “Dinotopia” translates as “terrible lizard happy dream kingdom.”
Saturday, September 15, 2007
Now the first new Dinotopia book by Gurney in eight years, Dinotopia: Journey to Chandara, will soon be released, and to mark the occasion I plan a series of Dinotopia reviews starting Monday. I'll profile a different Dinotopia book each day, including a tie-in novel written by Alan Dean Foster, wrapping up with a review of Dinotopia: Journey to Chandara on Friday. (That is, assuming no emergencies or other situations come up -- so far it looks like it will be a pretty quiet week for me.)
Why the wait? I'm a sucker for suspense, plus I need to write the reviews. But in case any of you are debating whether to order the book, I believe it's his best work since the original Dinotopia.
You can check out the official site, Dinotopia.com, for previews of the book and for ordering information. Gurney also maintains a blog that serves as a sort of "behind the scenes" look at how a Dinotopia novel is created.
Friday, September 14, 2007
Authors Eric Flint and Marilyn Kosmatka have a new science-fiction novel coming out titled Time Spike. The cover shows a T. rex ready to chow down on Spanish Conquistador, with pterodactyls flying overhead. There is nothing about the book yet on the publisher's web site, but I found the cover image and the below blurb on the novel's Amazon.com page:
Captain Mark Stephens was overseeing the change of shifts at the state of Illinois’ maximum-security prison when the world outside was suddenly ripped. They thought it was an earthquake until they found that the Mississippi river had disappeared, along with all signs of civilization. Then the sun came up—in the wrong direction. And a dinosaur came by and scratched its hide against the wall of the prison . . .Not sure from the description how much Time Spike will involve dinosaurs, but it's still worth noting. Amazon.com also gives a release date of May 6, 2008, for the book, so we're going to be waiting awhile for this one.
Something had thrown the prison back in time millions of years. And they were not alone. Other humans from periods centuries, even millennia apart had also been dropped into the same time. Including a band of murderous conquistadores. But the prison had its own large population of murderers. They couldn’t be turned loose, but what else could be done with them? Death walked outside the walls, human savagery was planning to break loose inside, and Stephens and the other men and women of the prison’s staff were trapped in the middle.
I've never read anything by Eric Flint, but I've noticed that his name appears on many books he has apparently co-authored with numerous other writers. I suspect this is because he writes the substance of the book while the other, usually unknown author provides the plot outline. Anyone know if that's the case?
Anyway, Flint has also co-authored Boundary with Ryk Spoor. The novel has something to do with dinosaurs, although I'm not certain what role they play in the plot. I haven't read it yet because I was waiting for the paperback to come out, but the publisher isn't going to release a paperback until early next year, so I guess I'll hunt down a copy. (No offense to the writers, I've just always preferred paperbacks, finding them more convenient to carry and read.)
Wednesday, September 12, 2007
Has your adventuring party ever wondered what was to be found on those parts of the map marked “Here there be monsters’?
Have you, as a GM, ever been at a loss as to what to do if they decide to explore these hitherto uncharted regions?
Have you, or your players, ever wanted to play something a little more primitive?
Lost Prehistorica could be the answer to your questions! An informative well presented tool-book for the GM who wants to try something that little bit different! Packed full of new playable races, information upon long lost cultures, lost continents, nomadic tribes and settings specific monsters, this book could be just what you need to spark a whole new range of adventures in a land untouched by time where dinosaurs still roam!
108 pages of tools to create a setting like no other.
- 16 new diseases
- Over a dozen natural traps
- New weapons, armor, and equipment
- Nine new races
- Ten new divine entities
- Extensive beastiary
- Guidelines for creating tribes
Anyone who is thinking about turning their Dungeons & Dragons game into a “Dungeons & Dinosaurs” game will want to give this game supplement a look. (And given the last three posts all concerned D&D, I figured this was a good way to wrap up this week's theme.)
Lost Prehistorica is simply a guidebook for inserting “lost world” settings into traditional fantasy worlds. It is campaign neutral, meaning you can use it to add on to an existing world or create new one. And while it is an amateur effort – a fact reinforced by the subpar illustrations – the subject matter is well thought-out and the text is quite useful to any gamers wanting to get their adventurers out of the standard Medieval European setting of most roleplaying games.
The book provides everything from tips about how big to make your lost world to suggestions for creating primitive societies. There are sections about the environmental hazards found in stereotypical prehistoric settings, diseases your character could contract, how certain character types would react to the lost world and even how fossils may fit into local economies. It also has a sizable bestiary of both extinct animals and mythological creatures.
Lost Prehistorica is pretty closely tied to the J.R.R. Tolkien-inspired gameplay of most RPGs, and that diminishes its value for other types of game settings, like those inspired by pulp fiction. Still, there is enough here to keep most gamers satisfied. The supplement is available as a cheap PDF download on RPGnow.
- The publisher also has produced Lost Creatures, a bestiary of fantasy creatures suited to lost world settings.
Tuesday, September 11, 2007
It was the best thing that ever happened to him.
It was his god’s blessing.
It was hell.
Vell was content to be a warrior in the Thunderbeast tribe who stayed behind on the hunt to guard the camp.
But then something alien awakened deep within him, the spirit of a behemoth that he could not control. With it came attacks from the sky, visitors from far lands, and a mysterious command from their ancestral totem: Find the living. And this time, no one was going to let him just stay behind.
I learned from reader reviews on Amazon.com that this Dungeons & Dragons novel somehow concerned dinosaurs. It turns out the prehistoric reptiles are central to the plot, although Son of Thunder is more standard fantasy fare than paleo-fiction. Ironically, the book reminded me of the 1985 movie Baby, Secret of the Lost Legend, which shares some similar plot elements.
Vell the Brown is a young barbarian who isn’t much of a barbarian – he would rather stay home and guard the children and the old folks rather than join the men when they’re out raping and pillaging or whatever. However, during a religious ceremony, the skeleton of the tribe’s totem animal – which is some kind of sauropod dinosaur – comes to life and gives Vell the ability to morph into a dinosaur whenever he is threatened or angry. The dead beast also cryptically tells the tribe to “find the living.” The tribe takes this to mean that they’re supposed to find the last living dinosaurs in their part of the world. (Dinosaurs still live in Chult, but that’s far away.) Meanwhile, a young sorceress in another part of the world gets the same message, and she sets out to join the barbarians in their quest.
Complicating things is an evil wizard and his pretty young assassin, who learn about the living dinosaurs and a powerful artifact that may be keeping them alive.
The main problem with Son of Thunder is it tries to cram too much story into a single novel. Readers follow not one but two quests to find the dinosaurs, and Leeder is much more interested in his villains than his heroes, with the former seemingly getting more screen time. In fact, the author spends very little time fleshing out the personalities of the good guys, having obviously put more effort into the bad guys. The epic quest to find the dinosaurs is a rushed effort, quickly skipping from scene to scene with no build up of mystery or suspense. And, as usual in these types of novels, the climax is a big battle between the forces of good and the armies of evil.
The book also is dripping with obscure Forgotten Realms history, so much so that anyone not already familiar with the campaign setting probably won’t have any idea what’s going on. Then again, I doubt anyone else would pick up this book.
The dinosaurs here are just another fantastic creature populating the setting of the novel, and despite the focus on them, Son of Thunder isn’t concerned about paleontology. I included the novel on this blog simply to be comprehensive.
Monday, September 10, 2007
For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make the wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is.
After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however – especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal.
The Ring of Winter is part Raiders of the Lost Ark, part The Lost World, and a lot of The Lord of the Rings all thrown together into one novel. While not a complete failure, it’s not very memorable either.
The novel is set in the Forgotten Realms, a campaign setting for Dungeons & Dragons. Artus Cimber is basically the Indiana Jones of Middle-Earth – an explorer and archaeologist who plunders ancient tombs for magical artifacts. He has spent a decade searching for the legendary Ring of Winter, an artifact that, as the cover blurb says, could bring about another Ice Age (and probably solve global warming in the process). During a stop at the explorer’s club in which he is a member, Artus meets a half-crazed explorer recently returned from Chult, a vast jungle where dinosaurs still live. The explorer tells Artus that the man who founded their club – a man who should have died hundreds of years ago – is still alive and in possession of the ring. Artus immediately sets off for Chult, but he is followed by the Cult of Frost, which wants the ring for its own evil plans.
The first thing that struck me after reading The Ring of Winter is that for a book set in a lost world of dinosaurs, it’s surprisingly lacking in dinosaurs. The terrible reptiles make a few cameos but Lowder mostly populates his setting with mythological creatures more traditional to the Dungeons & Dragons world, which is a shame. The characters themselves are stereotypical and the writing is simply serviceable, but tie-in novels have never been known for their literary merits.
That said, Lowder never takes the whole thing seriously, and there is a playfulness in the writing that reminded me very much of Terry Pratchett’s Discworld novels. When two characters are a talking wombat and a ghost stuck in the material world because of a bureaucratic blunder between gods, you get the idea. And I must admit I enjoyed the merging of the pulp fiction and high fantasy settings, if more in concept than in execution. The Ring of Winter didn’t feel like a chore to read, and while that may not sound like much of a compliment, it’s more than I can say than some novels reviewed here.
- The author would later flesh out the world of the novel in the game supplement The Jungles of Chult.
Sunday, September 9, 2007
Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream!
Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk the streets of the city of
Wizards, be prepared for new magical spells and new methods of magic use based on gemstones.
Search the jungles of Chult for the fabled emerald mines, for the Heart of the Jungle, a single gem as large as a man's heart.
Also within these pages are new monsters and new character kits: Mage hunters, specialty priests of Ubtao, and spiritlords.
This is the game supplement for anyone who has ever thought, “The Lord of the Rings would’ve been so much cooler if it had dinosaurs.”
The Jungles of Chult is set in the official Dungeons & Dragons campaign setting Forgotten Realms. The world is inspired – some would say ripped-off – from a dozen different works of fantasy fiction, most notably the works of J.R.R. Tolkien. Chances are if you ever played a Dungeons & Dragons computer game, it was set in the Forgotten Realms.
Chult itself is the most forgotten of the Forgotten Realms, usually just filling the role of a distant, little-known land that supplies magical items for the rest of the fantasy world. The Jungles of Chult was an attempt to flesh it out a little, but it’s a weak effort.
Chult, as portrayed in the book, is an African Congo setting with African natives, primitive dwarves, dinosaurs and “pteramen” – half-human, half-pterosaur creatures. The authors don’t bother going into any real detail about the setting, places to explore, or its wildlife, instead spending most of the book detailing a tribe of goblins who live in the jungle and a “lost city” that Chult’s human natives call home. Neither culture is particularly interesting, being made up of clichés. The only imaginative streak comes as a threat to the jungle in the form of a logging operation where all the employees are zombies – a fantasy parallel to the modern-day destruction of the rainforests.
The Jungles of Chult is simply a lazy effort considering the vast amount of real-world history and jungle-adventure fiction the authors could’ve drawn on when writing the book. In recent years, writers of the Dungeons & Dragons line of game supplements have been trying to redefine Chult as a base of operations for the villainous snake-people of the Forgotten Realms setting, the Yuan-ti. It would be nice to see them revisit Chult in a future supplement, but I doubt that will happen.
- A couple stages of the Dungeons & Dragons video game, Demon Stone, are set in Chult, but no dinosaurs or other prehistoric wildlife make appearances.
- The game supplement Serpent Kingdoms provides a little more history about Chult and the snake-people of the setting.
- The Jungles of Chult was published the same year that the first Jurassic Park film was released, which I'm betting wasn't a coincidence.
IN THE PRESENT
Grant Ryals was a world-famous figure, the man who had mastered time travel, and who now was surrounded by the ravenous forces of commercial greed and by the man-eating appetites of "celebrity groupies," women who wanted to add him to their list of conquests at any price.
IN THE PREHISTORIC PAST
Grant Ryals was the only human being on the face of planet Earth, walking through the great, trackless landscape of jungle, swamp and sea that was
In the present, Grant Ryals was fighting for his manhood. In the past, he was fighting for his life. And he did not know which was the more dangerous…
One of the perks of haunting used-book stores is that occasionally you come across a long-forgotten title that turns out to be a surprisingly good read. The Shores of Kansas is one of those titles. It’s a flawed book, but still an entertaining one.
Grant Ryals is one of a handful of people who can travel through time simply by willing themselves into the past. But even among this group Grant is special, because he is the only person who can travel to the age of dinosaurs. Equipped with a movie camera and a medieval war axe for protection, Grant made two prehistoric wildlife documentaries and then used the profits to set up an institute to research and publicize his findings.
Grant is one of the most famous people on the planet when the novel opens, but the reclusive time-traveler isn’t adapting well to his celebrity. He is constantly hounded by the media and by women want “to add him to their list of conquests.” The greedy people who run his institute are trying to maximize their profits while minimizing the center's scientific research. And a rookie female time traveler is apprenticing to journey back to the dinosaur era, but Grant isn’t sure he wants the company.
The Shores of Kansas isn’t as much about dinosaurs as it is about a man trying to come to grips with the decisions he has made in life. Most of the novel is set in the present – the “present” in this case being the 1970s – with the excursions to the Mesozoic Era being only rare events. Still, the time-travel sequences are well-executed with an impressive amount of research put into them. In a few pages, the author manages to paint a believable prehistoric world with dinosaurs that behave like real animals rather than movie monsters, and even modern readers will find the descriptions of the terrible reptiles are not far off from how we view them today.
The passages set in the prehistoric past are so well done that it’s a shame the author didn’t use them more often. He instead focuses on Grant’s inner turmoil as a celebrity who doesn’t want to be a celebrity. The Shores of Kansas has literary ambitions, and sometimes it succeeds, but sometimes it doesn’t. The most glaring problem is the author’s sexism. Women are constantly referred to as “girls” and are often depicted as emotionally and intellectually shallow, leading to howlers like this sentence, describing a group of kids playing with a toy plumbing set: “All the boys were absorbed, and the girls were equally interested, if only for the shiny beauty of the copper tubings and the brass fittings.”
Sexism aside, the novel remains a good short read, weighing in at about 200 pages. The Shores of Kansas tries to be many things, but it works best as a tribute to the long lost Mesozoic world, which is described so poetically at times that readers will understand why Grant feels more at peace among dinosaurs than among humans.
- I don’t know much about Robert Chilson other than he has published a handful of novels and short stories over the years, his most recent novel having come out in 1998.
Thursday, September 6, 2007
The nature of Prehistoric Pulp, being mostly reviews and news, doesn't always allow me to properly thank other bloggers who mention this site. There have been several, from Biology in Science Fiction to Robert J. Sawyer to Cryptomundo to The Esoteric Science Resource Center. Check out the blog roll to the right for a more complete list, because there are several other bloggers I want to thank.
This almost sounds like a goodbye post, but it's not. I just wanted to give you a little update about where this blog is heading. I'm roughly three-fourths of the way through my collection of paleo-literature. I have some catching up on reading to do, and I still have a lot of reviews to crank out, but at some point my posts will become less frequent simply because there is a finite amount of fiction relating to dinosaurs and prehistoric animals.
Ironically, if I wrote about books set in outer space, or even fiction concerning dragons rather than dinosaurs, I would probably have enough material to update at least on a weekly basis. Also, I admittedly limited myself by not reviewing caveman romances such as Clan of the Cave Bear. (Paleoanthropology has never appealed to me the same way as paleontology, for reasons that are not entirely clear to me.) Prehistoric Pulp will continue even after I've read every work of paleo-fiction in my library -- it will just be updated three or four times a month rather than three or four times a week. Usually only one or two novels about dinosaurs and other extinct animals are published in a single year, so news about the paleo-fiction is slow. More than anything, I want the blog to be a library of information about stories concerning paleontology so they are not forgotten even if I didn't care for them. (Remember readers, it is perfectly OK to disagree with my reviews in the comments section -- I even encourage it.)
As far as the more immediate future, I'm hoping to start a series of "theme weeks" soon. There will be a Dinotopia week, a King Kong week, and a mammoth week. How soon they will come will depend on how quickly I can catch up on my reading -- my personal life has been pretty busy lately, so I haven't had as much time to devote to my hobbies as I usually do.
Though gone from the world for sixty-five million years, dinosaurs live on with mythic power in the human imagination. Here, editor and award-winning anthologist Martin H. Greenberg assembles fourteen classic stories featuring these at once fearsome and awe-inspiring creatures, whose enigmatic and sudden disappearance may account for part of our enduring fascination. Arthur C. Clarke, Ray Bradbury and Isaac Asimov are among the many notables who breathe life back into the dinosaurs in this imaginative collection.
Sure, I realize this anthology was slapped together simply to make some money on the dinosaur craze that had gripped the public between the first two Jurassic Park films, but come on… A picture of someone’s eye for the cover image? I mean, couldn’t have publisher just used some stock art of a reptilian eye instead? Or better yet, how about actually paying an artist to design a cover image? Artists need to eat, after all. (So do writers and bloggers, for that matter.)
That said, this anthology proves true the old saying about not judging a book by its cover, because it is a very good collection of dinosaur-related fiction. The only downside is the book can be hard to find these days.
The two best stories are two classics of paleo-literature. “The Fog Horn” by Ray Bradbury is the story of a lighthouse fog horn that calls a very lonely reptile from the ocean depths. “A Gun for Dinosaur” by L. Sprague de Camp is the first Reginald Rivers story, with the author’s time-traveling safari guide explaining to a client why he will only take men of a certain size dinosaur hunting.
Other highlights of the anthology include “Time’s Arrow” by Arthur C. Clarke, a time-travel story with a twisted ending; “Shadow of a Change” by Michelle M. Sagara, which concerns a shy woman who undergoes a strange transformation; “Wildcat” by Poul Anderson, about an oil-drilling operation in the Jurassic Period; and “The Last Thunder Horse West of the Mississippi” by S.N. Dyer, a story where the famous rivalry between Edward Drinker Cope and O. C. Marsh reaches critical mass when the two discover a living sauropod.
The remaining stories are all strong and nicely fill out the volume. Some of the tales are decades old, so the science isn’t exactly up-to-date, but that doesn’t diminish their entertainment value.
- “The Fog Horn” by Ray Bradbury
- “Day of the Hunters” by Issac Asimov
- “Dino Trend” by Patricia Cadigan
- “Time’s Arrow” by Arthur C. Clark
- “Chameleon” by Kristine Kathryn Rusch
- “Shadow of a Change” by Michelle M. Sagara
- “Strata” by Edward Bryant
- “Green Brother” by Howard Waldrop
- “Wildcat” by Poul Anderson
- “Just Like Old Times” by Robert J. Sawyer
- “The Last Thunder Horse West of the
” by S.N. Dyer Mississippi
- “Hatching Season” by Harry Turtledove
- “A Gun for Dinosaur” by L. Sprague de Camp
- “Our Lady of the Sauropods” by Robert Silverberg
Wednesday, September 5, 2007
Carved into a moving island of ice twice the size of the United States, Ice Station Grendel has been abandoned for more than seventy years. The twisted brainchild of the finest minds of the former Soviet Union, it was designed to be inaccessible and virtually invisible. But an American undersea research vessel has inadvertently pulled too close—and something has been sighted moving inside the allegedly deserted facility, something whose survival defies every natural law. And now, as scientists, soldiers, intelligence operatives, and unsuspecting civilians are drawn into Grendel's lethal vortex, the most extreme measures possible will be undertaken to protect its dark mysteries—because the terrible truths locked behind submerged walls of ice and steel could end human life on Earth.
* The cover image and blurb are from the publisher's web site.
Land shark! Wait! I mean, land whale!
You wouldn't peg Ice Hunt as paleo-fiction by its cover or its blurb, but it passes the test. In this case, the plot hinges around the survival of the famous "walking whale" Ambulocetus.
Ice Hunt starts when an experimental U.S. Navy submarine finds an abandoned military base carved into the side of an iceberg in the Arctic Ocean. The scientists aboard the sub learn that the berg is crisscrossed with tunnels, with strange creatures frozen in the ice. Meanwhile in Alaska, game warden Matthew Pike investigates a plane crash in the wilderness and comes across the sole survivor -- a reporter on his way to the hidden base. The two are immediately set upon by assassins and must race to the arctic to uncover why they have been targeted. And to make a bad situation even worse, a Russian admiral also is seeking the secret hidden in the iceberg, and he has his finger on the trigger of a doomsday weapon.
I was pretty forgiving with Rollins' first novel, Subterranean, which I enjoyed despite its numerous flaws. I couldn't do the same with Ice Hunt, which was his fifth novel and showed all the same weaknesses as his first. The novel is all about action, action, action! The characters are constantly running from something, be it Russian assassins or hungry walking whales, but many of the action scenes strain credibility. Until I read the book, I never knew that 1) bear spray has the same effect as battery acid on human faces, 2) you could fly a small Cessna full of people through a mountain range like Luke Skywalker through the Death Star and still make it across Alaska on a single tank of gas, or 3) you could have a nuclear bomb detonate right beside you and come out without a scratch.
Suspension of disbelief only goes so far -- it shouldn't be used as an excuse for lazy writing.
Another problem with the novel is it's too convoluted. Ice Hunt would have worked well simply as a thriller about a group of scientists who make an extraordinary discovery that turns terrifying when the hibernating walking whales emerge from their slumber. Rollins actually has a good explanation for the survival of the prehistoric critters and what their discovery may mean for science. Unfortunately, that wasn't good enough for the author, who had to throw in a government conspiracy, some post-Cold War politics, and a doomsday device that would make Dr. Strangelove squeal with joy. The monsters eventually take a backseat to all the other, less-interesting plot elements as a result.
Yet again, we have another work of paleo-fiction where a little subtlety would've gone a long way toward making it a better read.
- James Rollins is the pen name for veterinarian and amateur spelunker Jim Czajkowski. He has written several thrillers where evolutionary biology and archeology are the main focus.
- The author's web site is www.jamesrollins.com
Tuesday, September 4, 2007
On a top-secret dive into the Pacific Ocean's deepest canyon, Jonas Taylor found himself face-to-face with the largest and most ferocious predator in the history of the animal kingdom. The sole survivor of the mission, Taylor is haunted by what he's sure he saw but still can't prove exists -- Carcharodon megalodon, the massive mother of the great white shark. The average prehistoric Meg weighs in at twenty tons and could tear apart a Tyrannosaurus rex in seconds.
Written off as a crackpot suffering from post-traumatic stress disorder, Taylor refuses to forget the depths that nearly cost him his life. With a Ph.D. in paleontology under his belt, Taylor spends years theorizing, lecturing, and writing about the possibility that Meg still feeds at the deepest levels of the sea. But it takes an old friend in need to get him to return to the water, and a hotshot female submarine pilot to dare him back into a high-tech miniature sub.
Diving deeper than he ever has before, Taylor will face terror like he's never imagined, and what he finds could turn the tides bloody red until the end of time.
You're gonna need a bigger boat... like an aircraft carrier.
I'm sure there are more than a few movie-goers who wished that instead of picking a great white shark as the villain in Jaws, author Peter Benchley should have chosen the prehistoric super-shark, Carcharodon megalodon. The novel Meg by Steve Alten wants to fulfill that wish, but it fails horribly. It isn't Jaws as much as it is Jaws 3-D.
The novel opens 70 million years ago with an ocean-bound T. rex becoming dinner for a megalodon -- never mind the shark didn't evolve until millions of years later. (The scene exists solely for the purpose of trying to upstage Jurassic Park.) Fast forward to the modern day. Paleontologist Jonas Taylor (get it?) is dealing with a scientific community who thinks he is a quack for claiming to have seen a living megalodon, plus he has an unfaithful wife. (Think she is going to become shark chow?) Jonas is given a chance to prove he is not a quack by taking an experimental submarine to the bottom of the Marinas Trench, where he finds a living megalodon, but things go wrong and the shark escapes to the surface. The shark is soon eating whales and people, and it's up to Jonas to stop the creature.
Meg is a novel that exists solely for the purpose of being turned into a movie, and not a very good movie at that. It is often unintentionally funny, with bad writing, numerous scientific errors and no sense of subtly or even logic. It may be lazy to point to another person's review in your own review, but the well-known biologist and author Richard Ellis perfectly summed up my feelings about this book when he wrote:
Not only is (Meg) not the slightest bit terrifying, it is unintentionally, hilariously funny, largely because almost every page contains a genuine howler. Whenever the author discusses biology, paleontology, oceanography, or any other recognized scientific subject, he gets it wrong. It is obvious that Alten equipped himself with a book about sharks, a study of submersibles, some weirdly off-base material about whales, and everything that Peter Benchley, Michael Crichton, and Clive Cussler ever wrote, and then mixed them together to produce an almost totally incoherent story, in which the human characters make no sense, the sharks and whales behave like unknown animals from the planet Zarkon, and the technology sounds like a cross between Rube Goldberg and Buck Rogers.He goes on:
When Doubleday published Jaws in 1975, they paid Peter Benchley an advance in the mid-four figures. Now the same publisher has joined the ranks of those who can twist their own definition of literature (there must be another name for this stuff) to justify paying a million dollars for this outrageously awful book, crammed with egregious errors of fact, and stuffed to the gills with writing so awful that it would insult the intelligence of a sea cucumber...That's OK, Richard -- I forgive you.
I am more than a little embarrassed to see than in his author's note, Alten acknowledges me and John McCosker for our book "Great White Shark" as "an excellent source of information on both Megalodons and great whites." If "Meg" is what we spawned, then we ought to be ashamed of ourselves too.
- Meg is the first of a series of novels by Alten concerning the survival of the megalodon. The others include The Trench and Meg: Primal Waters. He has another novel coming out next year titled Meg: Hell's Aquarium. Sorry, but I haven't been able to talk myself into reading the sequels, so I doubt I will have reviews anytime soon, if ever.
- A movie based on the novel has been in "development hell" for ages. The creator of the movie news web site, Chud.com, is seeking to produce the film and has been touting it for quite some time. And according to this movie blog, Alten has had a pretty rough turn of events as a result of the movie not getting made. Still, when it does get produced, one must wonder: Will it be the cinematic masterpiece that was Shark Attack 3: Megalodon?
- The author's web site is www.stevealten.com
Monday, September 3, 2007
Buffy Summers and her gang know that Sunnydale is a haven for outsiders, whether of the supernatural or strictly adolescent variety. Shy transfer student Kevin Sanderson is no exception. But Kevin instantly finds a mentor in Daniel, a paleontologist and fellow dino-phile at the Sunnydale Museum of Natural History. When Buffy starts hearing rumors of alligators in the sewers, she has to wonder about Kevin and Daniel's hobbies.
Meanwhile, the Slayerettes are having extracurricular excitement of their own. Alysa, a hotshot talent agent, wants to represent the Dingoes, and she's offering the Scooby Gang fame and fortune. If she's legit, it could be Oz's big break. But Buffy's too busy to run a background check -- Daniel and Kevin have reanimated an ancient creature with a new agenda...an agenda that begins and ends with the destruction of the Slayer....
* Cover image and blurb from the author's web site.
There are many strange ideas in the world of paleo-fiction, from hollow worlds to prehistoric space arks. But even by those standards, a book about vampires and demon-possessed dinosaurs is a little far-fetched.
Paleo is set during the third season of Buffy the Vampire Slayer, when the Mayor and Faith the evil vampire slayer were the main enemies. Neither makes an appearance in this novel. The book opens with paleontologist-in-training Daniel Addison coming across a 60-year-old journal of a long-dead scientist who discovered a spell that can reanimate fossils. Daniel and a dinosaur-loving high school student, Kevin Sanderson, try out the spell on a fossilized dinosaur egg. It works, but there is something odd about the dinosaur and its glowing eyes.
Meanwhile, Buffy finds the vampire-slaying business surprisingly slow, with all the vampires having gone into hiding because they sense that something really bad is coming to town. Things quickly pick up when Buffy and her gang come across a trio of juvenile T. rexes set loose on Sunnydale. At the same time, Willow's boyfriend Oz meets a talent agent who may give his band the lucky break it needs to make it big, but he is having doubts about the agent's true intentions.
Paleo reads like a filler episode of the TV series: The stakes are not too high, and nothing really relates to the larger story arc of the third season. The plot is straightforward with no twists and the book suffers from predictability as a result, but all-in-all it's a decent effort. Navarro has put more research into the novel than some writers of mainstream fiction about dinosaurs, and from a technical standpoint, it's better written than those works.
The author never delves too deeply into the psychology of Buffy and the main characters -- a shortcoming of all tie-in fiction where the universe is defined by writers of the TV series -- and some of the dialogue reads very much like a baby boomer author's attempt to emulate the hip speech of teenagers. The dinosaurs themselves also are curiously underused, with only a few popping up. Still, there is more than enough action to keep fans of the TV series happy. I can't recommend Paleo to anyone who was never into the show, but for those who were, there are worse ways to spend your time.
The novel is currently available as a digital download on the publisher's web site, which is the version reviewed here.
- In a rant on her web site against the user reviews on Amazon.com, the author gives a glimpse of how tie-in fiction is cranked out. Basically an author submits a proposal, waits for the thumbs up from the publisher, and then has eight weeks to turn out a novel.
- The author has written several novels set in the "Buffyverse", most dealing with Buffy's sidekick Willow.
Saturday, September 1, 2007
The Dinotopia novels are children's books but the artwork is so astounding that many adults also consider themselves fans. Gurney has produced three books so far, making Journey to Chandara his fourth. There also was a TV miniseries and a short-lived show based on the Dinotopia books, but the less said about those efforts, the better.
If you have stumbled across those shows, let me assure you that the books are much better. Dinotopia is a lost world where humans and dinosaurs live side-by-side in harmony. The dinosaurs are as smart as humans, so don't expect realistic behavior on their part. The anatomical detail, however, is amazing, and Gurney has an impressive imagination that he is able to capture on canvas.
I'm thinking about having a Dinotopia week in the near future, perhaps close to when the new book will be released. You may have noticed I recently had a streak of reviews about games and novels set in hollow worlds populated by dinosaurs and prehistoric animals. One will find many common themes throughout paleo-fiction.
Anyway, the official web site for Dinotopia is www.dinotopia.com
* The cover image is from the publisher's web site.
Tooth & Claw is nothing fancy. It's simply a set of rules for creating dinosaur characters and roleplaying them. There are no illustrations and it lacks flashy page design, having been cranked out on a word processor. The author writes that originally the game was to be published by a game company in 2001, but that never happened. The version he ultimately released was written in a single night so he could enter it into a gaming competition, where it won third place.
It's not a bad effort if you're looking for a rules-lite RPG. Tooth & Claw leaves it up to players to decide how realistic they want to make the game. If they want their dinosaurs to talk, no problem. If they want their dinosaurs to communicate only through grunts and body language, no problem. The rules themselves just give some basics for building dinosaurs with tail spikes, or horns, or enlarged toe claws, or pointy teeth. You could use the rules to build a Triceratops, or make up something completely new and not in the fossil record.
The game uses a dice-pool system in which players role a certain number of six-sided dice and try to get as many in sequence as possible, starting with 1. So, for example, say you role four dice and get 1, 2, 4, 5. You have two successes because 1 and 2 are in sequence. The 4 and 5 don't count because you must start with 1. The more successes you have, the more likely you are to accomplish a task or win a challenge. Positive traits let you role larger numbers of dice or let you start sequences with higher numbers than 1.
Most players will probably welcome the simplicity. Hard-core gamers who thrive on statistic complexity and ultra-realism will hate it. Tooth & Claw is a nice, easy game if you have a few dinosaur nuts at your house and you're looking for something other to do than play Monopoly. Plus it's only a $3 download at RPGnow, so it's hardly going to bankrupt you if you don't like it.
- The author, on his web site, says he would like to one day revisit Tooth & Claw and get it published as a roleplaying game for kids.